﻿package mortal.game.view.common.drag
{
    import flash.events.*;

    public class DragItemEvent extends Event
    {
        private var _changeX:Number;
        private var _changeY:Number;
        public static const StartDrag:String = "startDrag";
        public static const DragPositionChange:String = "dragPosition";

        public function DragItemEvent(param1:String, param2:Number = 0, param3:Number = 0, param4:Boolean = false, param5:Boolean = false)
        {
            this._changeX = param2;
            this._changeY = param3;
            super(param1, param4, param5);
            return;
        }// end function

        public function get changeX() : Number
        {
            return this._changeX;
        }// end function

        public function set changeX(param1:Number) : void
        {
            this._changeX = param1;
            return;
        }// end function

        public function get changeY() : Number
        {
            return this._changeY;
        }// end function

        public function set changeY(param1:Number) : void
        {
            this._changeY = param1;
            return;
        }// end function

    }
}
